"It's also edible, the grass species that we have in the game, it's an onion grass, specifically Alaskan onion grass." Creagh-Peschau jokes: "We're taking survival to another level!" Alan Wake 2: it's all about storytelling However, you won't just have to look up to see the team's hard work. Not only is it realistic, but it gives a sense that these woods have been "lost to time". Returning to their reference diagram, Creagh-Peschau also shares, "Because Cauldron Lake is higher up in terms of altitude, we have a lot of these old growth trees that we really wanted to show off very iconic to the Pacific Northwest - these Douglas firs and red cedars that only get this big when they've been growing for hundreds of years." One of the biggest goals for Cauldron Lake was to convey this feeling of being amid very, very dense forest Ciara Creagh-Pesc, photogrammetry artistĬreagh-Peschau explains, "The fact that become quite synonymous with Cauldron Lake is kind of an interesting visual reinforcement that Cauldron Lake is being taken over by the Dark Presence - that there are these creepy, viney trees everywhere, that actually only behave that way when they themselves don't have much access to light." Creagh-Peschau's favourite example is the vine maple tree, the long winding branches of which cast a wonderfully foreboding silhouette of many grasping limbs. "One of the biggest goals for Cauldron Lake was to convey this feeling of being amid very, very dense forest, almost like the forest maybe doesn't want you to be there - kind of like creeping in on you," says Creagh-Peschau.Ī malevolent force called the Dark Presence casts its supernatural shadows over Bright Falls, reflected in the forest’s composition. Get it right, and environmental storytelling can feel natural.
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